Ubisoft announces that the tombs will finally make their return in Assassin’s Creed Origins.
Present as new in Assassin’s Creed 2 but missing from the third installment of the license, the famous tombs will be back in the next AC of the publisher Ubisoft. Ashraf Ismail, director of Assassin’s Creed Origins, confirmed the information in an interview with the official PlayStation magazine, noting that the latter will offer a clever mixture of platform and puzzle: ” We have some tombs in the game, and they vary from Simple puzzles to a puzzle/navigation mix, navigational challenges. Many of them are actually based on real tombs discovered during our research. ”
He also spoke about the authenticity of the places that will be present in Assassin’s Creed Origins, scheduled for release on October 27: ” We have made a lot of effort to recreate these tombs. All that is known, we have reproduced it, we have images, we have researched on the tombs and we reproduced them in the closest possible way. For example, concerning the Greek pyramid, all the rooms, all the corridors are an authentic representation. Of course, we took some liberties by adding rooms that had not yet been unearthed. ”
Assassin’s Creed Origins: a totally redefined combat system
Thanks to the new combat system, the clashes have been completely redefined in Assassin’s Creed Origins. Synchronized animations have given way to criteria such as weapons hit boxes and positioning, which gives players much greater control during each battle. To the extent that opponents have the same freedom, AC fans will more than ever have to consider placement and when attacks will be required. And beyond these revisions of the combat system, the new adrenaline gauge makes it possible to accumulate energy in order to be able to inflict on the opponent devastating knocks of grace.
Credits Photos: Ubisoft